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101. Operation make the Moa awesome... - in Ships and Modules [original thread]
Ok.... This moa beats the standard 800mm plate thorax with medium electrons then. ----------------------------------------------------------- Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html
- by Cadius Vect - at 2009.07.21 20:31:00
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102. better shield boosting mods for raven/cnr? - in Ships and Modules [original thread]
Originally by: Mankar Camron Ive just upgraded to a CNR. Yay! Anyway, I plan on putting in some better mods. Right now, Im running a XLSB2, and a shield boost ampI. What are some better faction shield boosters that I should be shooting fo...
- by Cadius Vect - at 2009.07.21 18:06:00
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103. Operation make the Moa awesome... - in Ships and Modules [original thread]
Edited by: Cadius Vect on 21/07/2009 03:13:32 Originally by: TraininVain Maybe a web to make sure you're really getting the most out of the bonus by holding them at range? No need, scram shuts down their MWD you pulse yours to keep...
- by Cadius Vect - at 2009.07.21 03:13:00
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104. Something I've always wondered about. - in Ships and Modules [original thread]
Drake would look better if it flew the other way around, check it out you'll see what I mean. ----------------------------------------------------------- Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html
- by Cadius Vect - at 2009.07.21 03:08:00
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105. Shield tank on everything - in Ships and Modules [original thread]
Edited by: Cadius Vect on 21/07/2009 02:54:15 Edited by: Cadius Vect on 21/07/2009 02:53:47 Edited by: Cadius Vect on 21/07/2009 02:52:10 Originally by: Omarvelous Lol @ pvp fits without points... You've obviously never bee...
- by Cadius Vect - at 2009.07.21 02:50:00
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106. Operation make the Moa awesome... - in Ships and Modules [original thread]
Edited by: Cadius Vect on 21/07/2009 02:35:51 Edited by: Cadius Vect on 21/07/2009 02:35:01 Edited by: Cadius Vect on 21/07/2009 02:32:19 Edited by: Cadius Vect on 21/07/2009 02:29:55 [Moa, Blaster Moa] Damage Control II Magnetic F...
- by Cadius Vect - at 2009.07.21 02:25:00
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107. Two ship Level 4 and Hopefully Level 5 Missions - in Ships and Modules [original thread]
Edited by: Cadius Vect on 20/07/2009 11:34:08 Edited by: Cadius Vect on 20/07/2009 11:33:36 Use [Ishtar, Passive Lv5] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Large Shi...
- by Cadius Vect - at 2009.07.20 11:33:00
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108. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
Edited by: Cadius Vect on 19/07/2009 21:58:22 Originally by: Hirana Yoshida Why are you trying to change the ships to fit in with a system that they broke in the first place? Anti-DD bubble is a novel idea but it doesn't address the i...
- by Cadius Vect - at 2009.07.19 21:58:00
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109. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
Being able to transport pilots in their ships is a great idea. ----------------------------------------------------------- Killboard: http://www.battleclinic.com/eve_online/pk/view/player-Cadius+Vect-kills.html
- by Cadius Vect - at 2009.07.19 21:52:00
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110. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
Edited by: Cadius Vect on 19/07/2009 19:23:11 The ability to nullify or negate some of the effectiveness of DD's Maybe a module that generates a 20km bubble that reduces DD damage by 10% per skill level inside the bubble. --------------------...
- by Cadius Vect - at 2009.07.19 19:19:00
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111. Is Raven the best PvE ship? - in Ships and Modules [original thread]
Originally by: Sturmwolke Originally by: Carniflex If you are new to the missions then go for 6x XT-9000 launcher 1x Auto Targeter I 1x Small Tractor I 1x XL booster 1x Shield boost amplifier 3x T2 rat specific hardener 1x heavy...
- by Cadius Vect - at 2009.07.19 18:39:00
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112. Variations on drake fittings - [PVP]. Discuss. (idiots stay out) - in Ships and Modules [original thread]
Originally by: abrasive soap HML is just way better than ham's against anything sub battlecruiser and against battlecruisers and battleships its probably a better idea to keep at range to reduce damage. HAM range is a bit more limited than...
- by Cadius Vect - at 2009.07.19 18:07:00
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113. Shield tank on everything - in Ships and Modules [original thread]
[Hyperion, Shield Gank Hype] Damage Control II Power Diagnostic System II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 100MN MicroWarpdrive II Large Shield Extender II Photon Scatteri...
- by Cadius Vect - at 2009.07.15 23:28:00
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114. A different kind of Paladin - in Ships and Modules [original thread]
OP's setup tanks 260 dps and that's with 2 CCC II's and the full set of crystals, thats not enough for pretty much every lv4 even with 1000 dps + ----------------------------------------------------------- Killboard: http://www.battleclinic.com/e...
- by Cadius Vect - at 2009.07.15 00:47:00
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115. Passive Raven for lvl 4s? - in Ships and Modules [original thread]
Edited by: Cadius Vect on 15/07/2009 00:10:20 [Raven, Passive Raven] Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II Ballistic Control System II Pithum A-Type Kinetic Deflection Amplifier Pi...
- by Cadius Vect - at 2009.07.15 00:08:00
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116. Tech II Battleships - in Ships and Modules [original thread]
Edited by: Cadius Vect on 13/07/2009 21:20:16 Edited by: Cadius Vect on 13/07/2009 21:19:49 Edited by: Cadius Vect on 13/07/2009 21:18:34 Name: Venom Hull: Rokh Role: Heavy Fleet Command Ship Heavy Command ships are engineered specifi...
- by Cadius Vect - at 2009.07.13 21:18:00
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117. Tech II Battleships - in Ships and Modules [original thread]
For instance: Name: Mandrake Hull: Rokh Role: Heavy Field Command Ship Heavy command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of t...
- by Cadius Vect - at 2009.07.13 20:56:00
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118. Tech II Battleships - in Ships and Modules [original thread]
I've already said this on another thread but to keep such heavy command ships from becoming solopwnmobiles simply give them 7 highs but only 5 turret/launcher hard-points leaving 2 highs open for warfare link moduals. The 8th high slot should be m...
- by Cadius Vect - at 2009.07.13 20:46:00
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119. So EvE's balanced then - in Ships and Modules [original thread]
Edited by: Cadius Vect on 11/07/2009 18:44:41 Originally by: Duke Starbuckington Except none of the tier 1 BCs are worth flying. Well you've obviously never watched any of kil2's vids where he destroys entire gangs solo in a ferox...
- by Cadius Vect - at 2009.07.11 18:36:00
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120. Caracal navy issue fitt..... Help! - in Ships and Modules [original thread]
For fleets this is my fit [Caracal Navy Issue] Damage Control II Power Diagnostic System II Ballistic Control System II Ballistic Control System II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Invulnerability Field II I...
- by Cadius Vect - at 2009.07.08 00:28:00
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